SkyCube RT

Current Available Version: 1.0 in Unity3D Asset Store
unity_asset_store_button_200

Forums

SkyCube RT: Real-time IBL HDR Cubemap Rendering Tools & Shader Library is a tool with shader library for in-game real-time HDR/LDR image base rendering solution. It renders cubemap with specular chain in real-time and cost less than standard cubemap rendering. It is a perfect solution for the case when you want use the same environment map for different glossiness objects/materials.

Please note, this tool has already been included in Skycube 3.5. If you had already purchased Skycube you don’t need to get this standalone version, please check Skycube and update it.

The tool orients Unity4.5.x and compatible Unity5.x. And it will render cubemap with specular chain at the same time (in real-time rendering), it means you can access different roughness reflections in one cubemap and also can use them in one object, for example, like multi-layer reflection material.

RT36

You also can easily modify your shader to support HDR Rendering by reference these sample shader and use functions of library.

For more detail please check manual which attached in package.

 

Demo: Real-Time HDR Reflection with specular glossiness chain.

RT01a

In this demo, you can see real-time HDR reflection result with different IBL materials. The ball will keep moving and you can use W,A,S,D to move camera and also use mouse to navigate view direction to observe it. In this demo the cubemap updates one face in one frame and calculate specular chain once after all 6 faces updated.

RT07

Please note, if you want to open it in Chrome, you maybe need to enable NPAPI in chrome by: chrome://flags/#enable-npapi
If you cannot view this demo in your browser you can also check the demo video: http://youtu.be/7GMmelHbB-U

Different exposure (use – and + key to control):

exp

Difference Material (use 1,2,3,4,5 key to select different materials):
RT45

 

 

Sample Scene:

RT42

You can find sample shaders and materials in this scene that show you how to use HDR Cubemap and Skymap on your shader.

RT44

TOOL FEATURES
• Unity5 Compatible
• RGBM High Dynamic Range (HDR) rendering
• Realtime Mipmap specular chain sample
• Realtime HDR/LDR Reflection Rendering
• Realtime Roughness HDR/LDR Reflection
• Smoothy cubemap update
• Linear and Gamma Space rendering support
• Easily use in any shaders

 

SHADER & SCRIPT FEATURES
• Mipmap specular chain sample
• DX and GLSL support
• HDR rendering (base RGBM decode)
• Diffuse & specular image-based lighting
• Per-pixel blurry reflection
• Library of HDR shaders function
• Camera Exposure Value control for HDR scene production and preview
• Full shader source and samples included

 

RELEASED VERSIONS
Version 1.0 (Jun 04, 2015)

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s